![]() That's it! Once it's done, go to the Maps folder (under the folder of the game you used) and you will see it there! You'll next be prompted to choose between SGB or GB palettes (for DKL2 and English DK元), or GBC or GB palettes (for Japanese DK元). You'll then be prompted to enter the level you want to dump. You'll first be prompted to enter a file name of the ROM (you can just drag the file into the window). py files (with the optional exception of settings.py, more on this below). Decompress the ZIP folder that's attached, then double-click on map_dump.py. But this is the first release, so you can't expect everything yet. ![]() It also doesn't rip bonus stages yet, though I'm thinking of adding that in too. ![]() I'd like to add that in some future release, though, because it would be very helpful. Unfortunately, it doesn't support sprites yet. Raw, decompressed map data in hexadecimal Ability to rip 32x32 tiles in each level type (made up of 8x8 tiles) Ability to rip 8x8 tiles in each level type (harder than it sounds, since decompression is required) Color palettes for Super Game Boy and Game Boy Color, as well as a monochrome palette for Game Boy Here is a list of various features it has: Yes, it works for two games at the same time, since DK元 was heavily built off DKL2 (not too surprising, it has the same physics, similar graphics and sound effects, etc.) It works for all versions of these two games, so you can use this on the Japanese and English versions, the DK元 prototype, various ROM hacks, etc. Hello everybody, I have created a program that rips level maps from Donkey Kong Land 2 and 3.
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